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Unity assets file viewer
Unity assets file viewer








The files that you place in your project’s Assets folder are the source files for your assets, but they differ conceptually to the asset objects that the Unity Editor works with.

unity assets file viewer

Asset objectsįrom a scripting point of view, what Unity considers an “asset” is slightly different than what you see displayed in the Project window A window that shows the contents of your Assets folder (Project tab) More info See in Glossary. It shows how you can add a menu item to the Editor that gives you more control over how certain asset bundles should be upgraded when you upgrade your project to a newer version of Unity.įor the full list of methods available, and documentation for each of the methods, see the AssetDatabase scripting API page. This means you can create anything from simple adjustments to powerful tools and customizations to your project’s asset workflow, using Unity’s Editor scripting and Editor window customization.įor a simple example, see the documentation for the AssetDatabase.ForceReserializeAssets method. You can create, import, delete, copy, move, load, and save assets, and search the asset database. The AssetDatabase class has a large number of methods that allow you to access and perform operations on assets in exactly the same way that the Unity Editor itself does. It is an Editor class, so its features are not available at runtime in standalone builds.

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More info See in Glossary, to extend the way the Editor works. Use the AssetDatabase class to customize your asset pipeline and create tools to access, load, create and manipulate assets with your own scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.










Unity assets file viewer